House Rules

  1. Botching: The “old WoD” botching rules will be in effect. If you roll no successes and at least one “1”, you have suffered a botch/dramatic failure, and the failure will be scaled by how many “1’s” you roll. However, “1’s” do not take away successes, so if you roll one success and all “1’s”, you still succeed with no negative effects.
  2. Stacking Specialties: The “Stacking Specialties” rule from World of Darkness: Mirrors will be in effect. A player can purchase the same Specialty in a Skill up to 3 times, for +1 die per rank of Specialty. For example, Andee can purchase the “Santeria” Specialty for Anita’s Occult Skill up to 3 times, and it will look like this: Occult (Santeria 3) 2. She would roll 5 dice for any Santeria-related Occult roll, but only two dice for “generic” Occult rolls. Cost remains the same: 3 experience points, regardless if you are buying the first or the third Specialty.
  3. Keystone Mementos: To gain the bonuses bestowed by the Keystone (+3 for Keys, spending plasm for the Skill, etc.), a Sin-Eater must have it manifested in hand first. A Sin-Eater can manifest her Keystone as a reflexive (free) action and then gain the bonuses immediately; this rule is more for flavor and the occasional time when manifesting a Keystone will be… inappropriate.
  4. The Sin-Eater condition: Sin-Eaters cannot be possessed by ghosts, willingly or otherwise. The presence of the geist prevents any attempts from succeeding. Sin-Eaters can recognize other Sin-Eaters on sight as they can see each other’s geists, which appear much like ghosts possessing humans, as a faint outline surrounding the Sin-Eater.

House Rules originally published on Livejournal.