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| wod:mage:pcs:cassandra [2020/03/29 16:35] – anagramofbrat | wod:mage:pcs:cassandra [2022/03/14 14:22] (current) – [Character Sheet] verbena76 | ||
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| + | ~~NOTOC~~ | ||
| ~~META: | ~~META: | ||
| title = Cass Johnson | title = Cass Johnson | ||
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| Cass Awakened as a Moros mage. | Cass Awakened as a Moros mage. | ||
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| + | =====Character Sheet===== | ||
| + | **Real Name:** Cassandra “Cass” Johnson | ||
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| + | **Concept: | ||
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| + | **Age:** 24 | ||
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| + | **Path:** Moros | ||
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| + | **Order:** Free Council | ||
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| + | **Virtue:** Caregiver | ||
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| + | **Vice:** Self-indulgent | ||
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| + | **Obsessions: | ||
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| + | **Aspirations: | ||
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| + | **Mental Attributes: | ||
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| + | **Physical Attributes: | ||
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| + | **Social Attributes: | ||
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| + | **Mental Skills:** Academics 2, Computer 1, Crafts (Floral) 3, Investigation 1, Medicine 1, Occult 2, Politics 1, Science 2 | ||
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| + | **Physical Skills:** Athletics 1, Drive (Stick shift) 2, Forearms 1, Stealth 2, Survival (Forest) 1 | ||
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| + | **Social Skills:** Animal Ken 1, Empathy 1, Expression 2, Persuasion 1 | ||
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| + | **Merits:** | ||
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| + | **• Dream 1:** Once per chapter, Chrysanthemum can enter her own dreams without a meditation roll when she sleeps; she must sleep or meditate for at least four hours. Then Andee may ask the Storyteller a yes or no question about the topic at hand. He must answer accurately, but can use “maybe” if the answer is truly neither yes nor no. | ||
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| + | **• High Speech 1:** Chrysanthemum can use High Speech as a Yantra in spellcasting. | ||
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| + | **• Occultation 1:** When someone attempts to scrutinize Chrysanthemum’s Nimbus to identify her or track her, she subtracts 1 from their rolls. The Withstanding level of sympathy for spells targeting her has a minimum of one. | ||
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| + | **• Potent Nimbus 1:** Chrysanthemum adds 2 to her effective Gnosis when determining her Nimbus Tilt and adds 1 to any rolls to flare her Nimbus. | ||
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| + | **• Status: Free Council 1:** Chrysanthemum is a probationary Libertine and receives a +1 bonus to any Social roll involving those over whom she has authority or sway. Additionally, | ||
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| + | **• Techné – Flowers 2:** Chrysanthemum treats flower arrangement/ | ||
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| + | **• The Train Car (Shared) 12:** The Young Turks have discovered and claimed a mysterious train car that shifts between the Red, Orange, and Blue lines; Sleepwalkers only register the car as ‘shut down due to hazard.’ The Train Car combines the Hallow, Safe Place, and Sanctum Merits; it produces 4 points of Mana per day and can store 12 tass before it becomes “dormant” and stops producing Mana until all the tass is harvested. Chrysanthemum can add +4 to her Gnosis within the Train Car for determining spell control. She can leave the Train Car and retain those benefits on previously cast spells, but if she’s exceeded her Gnosis and adds any additional, controlled spells, the benefit goes away, and Chrysanthemum must Reach as if she’d cast each of those spells without the benefit. Finally, the Train Car gives Chrysanthemum a +4 Initiative bonus while inside. Any efforts by rivals to breach the Train Car suffer a -4 penalty and must also contend with traps that cause 4 lethal damage. The traps may be avoided with a Dexterity + Larceny roll with a -4 penalty. | ||
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| + | **Wisdom:** 7 | ||
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| + | **Willpower: | ||
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| + | **Initiative Modifier:** +5 | ||
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| + | **Defense: | ||
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| + | **Armor:** 0 | ||
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| + | **Size:** 5 | ||
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| + | **Speed:** 11 | ||
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| + | **Health:** 8 | ||
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| + | **Gnosis:** 3 | ||
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| + | **Mana/per Turn:** 12/3 | ||
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| + | **Nimbus:** The smell of grave dirt (Immediate), | ||
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| + | **Nimbus Tilt:** -1 Composure, +1 Resolve | ||
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| + | **Dedicated Magical Tool:** Amulet containing her daughter’s ashes | ||
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| + | **Arcana:** Death 2, Life 1, Matter 2, Mind 1 | ||
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| + | **Arcana Attainments: | ||
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| + | **Counterspell** | ||
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| + | ** (Death, Life, Matter, Mind)**: Chrysanthemum can attempt to disrupt a spell using the specified Arcanum that is about to be cast. Counterspell is a Clash of Wills, pitting the acting mage’s Gnosis + Arcanum against Chrysanthemum’s Gnosis + Arcanum. Shee can attempt to counter any spell that uses the Arcanum, even if it uses other Arcana as well, but always counters the highest Arcanum of a target spell. Countering the spell of a mage with a higher rating in the target Arcanum requires Chrysanthemum to spend a point of Mana. Counterspell requires an instant action. If Chrysanthemum is employing Active Mage Sight, she can attempt to counter a spell of the appropriate Arcanum in combat, regardless of her position in the Initiative order, provided she has not used her action yet. | ||
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| + | **Lesser Utility Attainments** | ||
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| + | **• Death 2 – Eyes of the Dead:** Chrysanthemum detects ghosts and deathly Twilight phenomena with her Periphery and can automatically see souls and ghosts in Twilight with her Death Sight. If a ghost is using a power to hide, it provokes a Clash of Wills. With the expenditure of one point of Mana, Chrysanthemum can interact with ghosts for a scene. She can speak with them, touch them, and even strike them. However, this renders her vulnerable to their attentions, as well. | ||
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| + | **• Matter 2 – Permanence: | ||
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| + | **Mage Armor** | ||
| + | Mage Armor requires a point of Mana to activate with a reflexive action, whereupon it remains active for the scene, even if Chrysanthemum falls unconscious, | ||
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| + | **• Death Armor:** Chrysanthemum downgrades lethal damage from kinetic attacks (bullets, claws, rocks, etc.) to bashing. She does not roll to stay conscious once her Health track is filled with damage. | ||
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| + | **• Matter Armor:** Chrysanthemum applies her full Matter rating as general armor, applicable against all damaging physical attacks. It is immune to Armor Piercing but has no effect on mental or psychic attacks. | ||
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| + | **Praxes:** | ||
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| + | **Rotes:** | ||
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| + | **Rote Skills:** Crafts, Persuasion, Science | ||
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| + | ===== Appears/ | ||
| + | <WRAP hide> | ||
| + | ==== Dark Academia ==== | ||
| + | <WRAP col4> | ||
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | ----- | ||
| + | </ | ||
| + | |||
| + | <WRAP hide> | ||
| + | ==== Werewolf: Reconstruction ==== | ||
| + | <WRAP col4> | ||
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | ----- | ||
| + | </ | ||
| + | |||
| + | <WRAP hide> | ||
| + | ==== Changeling: Tory ==== | ||
| + | <WRAP col4> | ||
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | ----- | ||
| + | </ | ||
| + | |||
| + | <WRAP hide> | ||
| + | ==== Geist: Buried Secrets ==== | ||
| + | <WRAP col4> | ||
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | ----- | ||
| + | </ | ||
| + | |||
| + | ==== Mage: Death In the Dunes ==== | ||
| + | <WRAP col4> | ||
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | |||
| + | |||
| + | <WRAP hide> | ||
| + | ----- | ||
| + | ==== Hunter: Repercussions ==== | ||
| + | <WRAP col4> | ||
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | </ | ||
| + | |||
| + | <WRAP hide> | ||
| + | ----- | ||
| + | ==== Vampire: Wagers of Blood ==== | ||
| + | <WRAP col4> | ||
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | </ | ||
| + | |||